Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
In multiplayer, other clients can now hear the dice roll events of a player in dialog.Audio configuration now updates on selection of an option.Combat music no longer ends when a character joins combat.Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.The Combat AI now accounts for falling from jumps.Assorted tweaks to companion approval ratings.Fixed and re-enabled Larian Cross Save between all platforms.Companions will now jump to follow the main player character.All characters now correctly stop running when forced turn-based mode is activated.Added trajectory preview for force application when using spells.Added an option to hide your helmet in the equipment screen.
#Baldurs gate 3 patch Patch#
This patch was quite a massive one, so here are all that has been changed and improved in Baldur's Gate 3. As the game is still in early access, there will be hotfixes and patches as often as possible. Here are the patch notes for Baldur's Gate 3 for the December 2 update.